Been examining the Daggerheart beta, I'm oute several minds about it. There are things I love ,cooperative world building built in, character creation including ways to tie PCs together from the start, the ebb and flow initiative method as some examples.
My biggest gripes are flavor based from the names of a couple lineages to how vanilla so much of it seems. Don't get me wrong I understand it's a game based on cooperative world building not filling in too many details is important, but I'm hoping a great deal of the flavor text will come with a finished product.